weatherless...................81.93374% offense.......................43.29177% balance.......................34.25158% hyperoffense..................14.84469% hail.......................... 9.44487% sun........................... 4.99118% semistall..................... 4.56334% sand.......................... 3.40357% stall......................... 3.04863% hailoffense................... 2.41618% trickroom..................... 2.41166% voltturn...................... 1.13659% monotype...................... 0.75961% sunoffense.................... 0.62340% rain.......................... 0.62001% multiweather.................. 0.38207% choice........................ 0.30125% trickhail..................... 0.28259% sandoffense................... 0.15825% mononormal.................... 0.13338% monopoison.................... 0.11134% hailstall..................... 0.09891% monowater..................... 0.08365% monoice....................... 0.07856% sandstall..................... 0.07800% monograss..................... 0.07404% tricksun...................... 0.06669% monobug....................... 0.06330% tricksand..................... 0.05765% dragmag....................... 0.05708% monodark...................... 0.04522% monopsychic................... 0.04408% rainoffense................... 0.03787% monofighting.................. 0.03335% monofire...................... 0.03165% monorock...................... 0.03109% tailwind...................... 0.02713% monoghost..................... 0.02317% gravity....................... 0.02148% monodragon.................... 0.02148% monoflying.................... 0.01978% sunstall...................... 0.01922% trapper....................... 0.01922% monoelectric.................. 0.01696% monofairy..................... 0.01583% monoground.................... 0.01469% rainstall..................... 0.00904% monosteel..................... 0.00509% trickrain..................... 0.00113% allweather.................... 0.00057% Stalliness (mean: -0.126) -2.0|# |### -1.5|######### |############# -1.0|############## |#################### -0.5|######################### |############################## 0.0|############################ |######################### +0.5|################### |############### +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%