weatherless...................79.00684% balance.......................36.30566% offense.......................26.40830% hyperoffense..................19.56652% hail..........................15.61689% stall.........................12.66554% semistall..................... 5.05397% hailoffense................... 4.94652% sand.......................... 3.09689% sun........................... 2.45681% trickroom..................... 1.07278% voltturn...................... 0.53887% hailstall..................... 0.43162% multiweather.................. 0.29679% dragmag....................... 0.28342% sunoffense.................... 0.21070% sandstall..................... 0.14525% trickhail..................... 0.12018% rain.......................... 0.11980% sandoffense................... 0.06868% monotype...................... 0.05767% choice........................ 0.03171% tricksun...................... 0.01659% monopoison.................... 0.01522% mononormal.................... 0.01489% monoice....................... 0.01415% tricksand..................... 0.01005% gravity....................... 0.00909% sunstall...................... 0.00615% monofighting.................. 0.00485% monowater..................... 0.00265% tailwind...................... 0.00262% monobug....................... 0.00216% monograss..................... 0.00157% rainoffense................... 0.00126% monodark...................... 0.00099% trapper....................... 0.00093% monoelectric.................. 0.00073% monorock...................... 0.00023% monofire...................... 0.00016% monopsychic................... 0.00007% monosteel..................... 0.00005% monodragon.................... 0.00004% monoflying.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.173) -2.0|## |##### -1.5|############ |################# -1.0|########## |############## -0.5|########## |################### 0.0|############### |##################### +0.5|############### |############################## +1.0|########### |##### +1.5|## |## +2.0|##### |##### +2.5|####### |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.46%