weatherless...................81.85164% offense.......................41.79119% balance.......................30.19072% hyperoffense..................15.72525% sun........................... 8.33550% stall......................... 6.66107% semistall..................... 5.63177% hail.......................... 4.34848% sand.......................... 3.06562% rain.......................... 2.62984% voltturn...................... 2.27230% sunoffense.................... 1.98126% monotype...................... 1.48436% hailoffense................... 1.33013% trickroom..................... 0.68536% choice........................ 0.36407% rainoffense................... 0.33743% sandstall..................... 0.30273% mononormal.................... 0.23639% monoice....................... 0.23137% multiweather.................. 0.21481% monoelectric.................. 0.17783% monowater..................... 0.14799% monofairy..................... 0.10901% monopsychic................... 0.10553% sandoffense................... 0.09507% monorock...................... 0.09345% monobug....................... 0.09245% monofighting.................. 0.05673% monoflying.................... 0.05159% hailstall..................... 0.05118% monograss..................... 0.04577% monoghost..................... 0.04307% rainstall..................... 0.04112% dragmag....................... 0.03884% monofire...................... 0.03747% monopoison.................... 0.03656% tricksand..................... 0.03573% monodragon.................... 0.03016% sunstall...................... 0.02579% tailwind...................... 0.02075% monodark...................... 0.02032% tricksun...................... 0.01758% trickhail..................... 0.01488% trapper....................... 0.01410% monosteel..................... 0.01078% monoground.................... 0.00940% gravity....................... 0.00603% trickrain..................... 0.00262% Stalliness (mean: -0.057) |# -2.0|# |#### -1.5|########### |############# -1.0|################### |######################## -0.5|############################ |############################## 0.0|########################## |######################## +0.5|##################### |############## +1.0|######### |####### +1.5|#### |#### +2.0|## |## +2.5|## |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%