offense.......................53.14451% weatherless...................43.81673% sun...........................43.17152% balance.......................23.06550% rain..........................21.00008% hyperoffense..................18.39404% multiweather..................13.51421% sunoffense.................... 5.98080% sand.......................... 4.19778% semistall..................... 3.08744% monotype...................... 2.78547% stall......................... 2.30851% hail.......................... 1.60770% rainoffense................... 1.43385% dragmag....................... 0.90919% sunstall...................... 0.57696% monoghost..................... 0.41331% voltturn...................... 0.38667% sandoffense................... 0.37565% monobug....................... 0.32976% choice........................ 0.26315% monodragon.................... 0.23898% hailoffense................... 0.22516% monosteel..................... 0.21315% monowater..................... 0.20789% monofighting.................. 0.20625% monopsychic................... 0.20427% mononormal.................... 0.20197% sandstall..................... 0.18865% monoflying.................... 0.17812% monofire...................... 0.15493% monodark...................... 0.13569% monorock...................... 0.13569% monograss..................... 0.13536% monofairy..................... 0.12648% trickroom..................... 0.12368% rainstall..................... 0.08158% monoground.................... 0.06710% monoelectric.................. 0.06464% monopoison.................... 0.05691% monoice....................... 0.05444% trapper....................... 0.04523% tricksun...................... 0.04030% trickrain..................... 0.03684% tailwind...................... 0.02187% gravity....................... 0.00592% allweather.................... 0.00477% hailstall..................... 0.00444% swagplay...................... 0.00115% tricksand..................... 0.00066% fear.......................... 0.00049% trickhail..................... 0.00033% Stalliness (mean: -0.330) -2.0|## |### -1.5|######### |############## -1.0|####################### |########################### -0.5|############################## |############################ 0.0|######################### |################ +0.5|########### |####### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.48%