sun...........................73.78783% offense.......................46.22591% balance.......................25.01092% rain..........................24.07838% hyperoffense..................19.95053% multiweather..................17.51550% weatherless...................17.46438% sunoffense....................12.14645% semistall..................... 4.72279% stall......................... 4.08985% sand.......................... 2.26138% sunstall...................... 1.47153% rainoffense................... 1.29899% dragmag....................... 0.98133% sandstall..................... 0.55197% monotype...................... 0.53207% hail.......................... 0.27203% voltturn...................... 0.21547% trickroom..................... 0.16787% monoghost..................... 0.14262% sandoffense................... 0.14123% rainstall..................... 0.12280% tricksun...................... 0.11595% monodragon.................... 0.09946% trickrain..................... 0.08405% choice........................ 0.06638% monosteel..................... 0.05480% hailoffense................... 0.04858% monopsychic................... 0.03736% trapper....................... 0.03007% mononormal.................... 0.02986% monobug....................... 0.02645% monofighting.................. 0.02425% monowater..................... 0.02195% monoflying.................... 0.02154% monofire...................... 0.01726% monofairy..................... 0.01720% monograss..................... 0.01348% gravity....................... 0.01323% monopoison.................... 0.00994% monodark...................... 0.00867% tailwind...................... 0.00859% monoground.................... 0.00709% monoelectric.................. 0.00633% monoice....................... 0.00394% monorock...................... 0.00355% tricksand..................... 0.00317% allweather.................... 0.00093% trickhail..................... 0.00043% hailstall..................... 0.00009% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.239) -2.0|# |##### -1.5|############## |################ -1.0|############################ |########################## -0.5|############################## |############################ 0.0|############################ |################## +0.5|############# |########## +1.0|######### |##### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%