sun...........................81.18904% offense.......................39.44613% balance.......................27.04050% rain..........................20.42533% hyperoffense..................18.51115% multiweather..................17.05277% sunoffense....................13.52398% weatherless...................11.99768% semistall..................... 7.84776% stall......................... 7.15447% sand.......................... 3.74748% sunstall...................... 2.63508% sandstall..................... 1.65423% dragmag....................... 0.87932% rainoffense................... 0.69503% trickroom..................... 0.22196% tricksun...................... 0.20215% monotype...................... 0.16187% voltturn...................... 0.15184% hail.......................... 0.13266% rainstall..................... 0.06425% monoghost..................... 0.06115% trickrain..................... 0.05888% choice........................ 0.03694% sandoffense................... 0.02954% trapper....................... 0.01832% monodragon.................... 0.01602% monopsychic................... 0.01517% hailoffense................... 0.01391% mononormal.................... 0.01217% monobug....................... 0.01122% monosteel..................... 0.01119% monofighting.................. 0.00966% tricksand..................... 0.00581% monowater..................... 0.00491% monoflying.................... 0.00460% monofairy..................... 0.00450% monofire...................... 0.00427% monograss..................... 0.00362% monopoison.................... 0.00337% tailwind...................... 0.00197% monoground.................... 0.00160% monoice....................... 0.00114% monodark...................... 0.00109% gravity....................... 0.00097% allweather.................... 0.00081% monoelectric.................. 0.00070% monorock...................... 0.00056% trickhail..................... 0.00012% hailstall..................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.049) -2.0|# |#### -1.5|################ |############ -1.0|######################## |#################### -0.5|####################### |########################## 0.0|############################## |################## +0.5|############# |############ +1.0|############## |####### +1.5|##### |### +2.0|### |# +2.5|## |# +3.0|### |### more negative = more offensive, more positive = more stall one # = 0.42%