weatherless...................90.86870% offense.......................42.84848% balance.......................28.18005% hyperoffense..................15.67444% voltturn......................13.83650% stall......................... 9.78167% hail.......................... 4.81032% sand.......................... 4.30995% semistall..................... 3.51536% hailoffense................... 1.81435% trickroom..................... 1.62438% dragmag....................... 0.91632% sandstall..................... 0.33213% multiweather.................. 0.26126% choice........................ 0.18823% sun........................... 0.17331% monotype...................... 0.09945% rain.......................... 0.09912% tailwind...................... 0.06394% trickhail..................... 0.04476% monobug....................... 0.03536% monofire...................... 0.02566% sunoffense.................... 0.02251% sandoffense................... 0.01912% rainoffense................... 0.01825% monoice....................... 0.01721% gravity....................... 0.01084% tricksun...................... 0.00922% rainstall..................... 0.00571% monowater..................... 0.00558% monodark...................... 0.00544% monopoison.................... 0.00491% tricksand..................... 0.00419% monoflying.................... 0.00289% hailstall..................... 0.00261% trapper....................... 0.00137% monoelectric.................. 0.00136% monodragon.................... 0.00131% monofairy..................... 0.00128% mononormal.................... 0.00043% monorock...................... 0.00035% monoground.................... 0.00033% sunstall...................... 0.00031% trickrain..................... 0.00011% monograss..................... 0.00004% monofighting.................. 0.00004% monosteel..................... 0.00003% monopsychic................... 0.00001% allweather.................... 0.00001% monoghost..................... 0.00000% Stalliness (mean: -0.008) |#### -1.5|#### |############### -1.0|########### |############## -0.5|######################## |############################## 0.0|##################### |################### +0.5|########### |########### +1.0|###### |## +1.5|## |### +2.0|##### |## +2.5|## |### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.52%