weatherless...................91.99885% offense.......................48.52244% balance.......................35.78778% voltturn......................14.49060% hyperoffense.................. 9.38488% sand.......................... 5.64507% semistall..................... 3.91622% stall......................... 2.38867% sun........................... 1.08884% hail.......................... 0.97498% trickroom..................... 0.87455% monotype...................... 0.82192% dragmag....................... 0.43607% rain.......................... 0.38717% choice........................ 0.37000% sandstall..................... 0.19887% monobug....................... 0.13478% monowater..................... 0.11298% sunoffense.................... 0.11298% hailoffense................... 0.10681% monopoison.................... 0.10395% multiweather.................. 0.09118% tailwind...................... 0.08611% mononormal.................... 0.07290% monoflying.................... 0.06431% monorock...................... 0.05660% monodark...................... 0.05330% monofire...................... 0.04977% rainoffense................... 0.04383% monofighting.................. 0.04317% sandoffense................... 0.04229% monosteel..................... 0.03656% trickhail..................... 0.03348% monopsychic................... 0.03171% monofairy..................... 0.02731% monodragon.................... 0.02709% monoice....................... 0.02246% monoghost..................... 0.01916% monograss..................... 0.01806% monoground.................... 0.01762% monoelectric.................. 0.01652% tricksand..................... 0.01542% sunstall...................... 0.01476% gravity....................... 0.01365% hailstall..................... 0.00903% rainstall..................... 0.00749% tricksun...................... 0.00749% swagplay...................... 0.00242% trickrain..................... 0.00242% trapper....................... 0.00132% Stalliness (mean: -0.086) |## -1.5|#### |####### -1.0|########### |################# -0.5|########################## |############################## 0.0|############################## |####################### +0.5|################# |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%