weatherless...................92.00311% offense.......................48.65938% balance.......................35.64694% voltturn......................17.16171% hyperoffense.................. 9.36076% sand.......................... 6.04718% semistall..................... 3.70522% stall......................... 2.62769% trickroom..................... 0.96946% hail.......................... 0.89907% sun........................... 0.84146% dragmag....................... 0.52282% monotype...................... 0.44506% choice........................ 0.36172% rain.......................... 0.28360% sandstall..................... 0.20101% hailoffense................... 0.14129% monobug....................... 0.09028% sunoffense.................... 0.08293% multiweather.................. 0.07260% tailwind...................... 0.06072% monopoison.................... 0.06014% rainoffense................... 0.05263% monowater..................... 0.03878% monodark...................... 0.03445% monofire...................... 0.03197% mononormal.................... 0.03185% trickhail..................... 0.03146% monoflying.................... 0.02383% monofighting.................. 0.02237% monorock...................... 0.02189% monosteel..................... 0.01975% monofairy..................... 0.01798% monopsychic................... 0.01756% sandoffense................... 0.01645% sunstall...................... 0.01587% monoice....................... 0.01388% gravity....................... 0.01248% tricksand..................... 0.01238% monoground.................... 0.01192% monodragon.................... 0.01113% hailstall..................... 0.01005% monoelectric.................. 0.01000% monoghost..................... 0.00966% monograss..................... 0.00731% tricksun...................... 0.00611% rainstall..................... 0.00163% trapper....................... 0.00107% trickrain..................... 0.00069% swagplay...................... 0.00063% Stalliness (mean: -0.081) |## -1.5|#### |####### -1.0|########### |################# -0.5|########################## |############################## 0.0|############################## |####################### +0.5|################ |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%