weatherless...................92.32395% offense.......................48.92995% balance.......................33.86825% voltturn......................22.16277% hyperoffense..................10.27089% sand.......................... 6.18525% stall......................... 3.69109% semistall..................... 3.23982% trickroom..................... 1.09398% hail.......................... 0.80937% dragmag....................... 0.64178% sun........................... 0.54267% hailoffense................... 0.31300% choice........................ 0.28087% rain.......................... 0.20478% sandstall..................... 0.12944% monotype...................... 0.12064% rainoffense................... 0.07383% multiweather.................. 0.06597% sunoffense.................... 0.05203% tailwind...................... 0.02997% monobug....................... 0.02648% trickhail..................... 0.02342% monopoison.................... 0.01559% monodark...................... 0.01239% hailstall..................... 0.01156% monofighting.................. 0.00916% monowater..................... 0.00886% monofire...................... 0.00815% mononormal.................... 0.00602% monosteel..................... 0.00563% gravity....................... 0.00553% monopsychic................... 0.00539% monoground.................... 0.00537% monoflying.................... 0.00479% monofairy..................... 0.00438% tricksand..................... 0.00319% monorock...................... 0.00312% sandoffense................... 0.00309% sunstall...................... 0.00286% monodragon.................... 0.00274% monoghost..................... 0.00202% monoelectric.................. 0.00175% monoice....................... 0.00161% tricksun...................... 0.00124% rainstall..................... 0.00022% monograss..................... 0.00017% trapper....................... 0.00017% trickrain..................... 0.00005% swagplay...................... 0.00000% Stalliness (mean: -0.078) |## -1.5|#### |######## -1.0|########### |################ -0.5|########################## |############################# 0.0|############################## |###################### +0.5|############## |############ +1.0|###### |### +1.5|# |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.52%