weatherless...................93.37673% offense.......................48.08339% balance.......................31.05029% voltturn......................26.60736% hyperoffense..................10.71237% stall......................... 6.85910% sand.......................... 5.62424% semistall..................... 3.29485% trickroom..................... 1.30279% dragmag....................... 0.59509% hail.......................... 0.54682% sun........................... 0.37082% hailoffense................... 0.23114% choice........................ 0.13613% rain.......................... 0.09356% sandstall..................... 0.08608% monotype...................... 0.05727% rainoffense................... 0.05213% trickhail..................... 0.02312% sunoffense.................... 0.01407% multiweather.................. 0.01218% monofighting.................. 0.01034% tailwind...................... 0.00785% monobug....................... 0.00696% monopoison.................... 0.00604% monodark...................... 0.00570% monofire...................... 0.00542% mononormal.................... 0.00358% monowater..................... 0.00321% monoground.................... 0.00316% monopsychic................... 0.00298% monofairy..................... 0.00293% monosteel..................... 0.00291% sunstall...................... 0.00167% monodragon.................... 0.00144% hailstall..................... 0.00121% monorock...................... 0.00111% monoice....................... 0.00092% monoflying.................... 0.00081% sandoffense................... 0.00066% tricksun...................... 0.00062% monoelectric.................. 0.00043% monoghost..................... 0.00025% gravity....................... 0.00016% tricksand..................... 0.00005% rainstall..................... 0.00004% monograss..................... 0.00002% trickrain..................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.008) |## -1.5|#### |######## -1.0|############## |############### -0.5|############################## |############################# 0.0|############################# |###################### +0.5|############# |############ +1.0|#### |### +1.5|## |# +2.0|# |## +2.5|## |### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.50%