sand..........................68.81523% balance.......................37.19716% weatherless...................30.71067% offense.......................21.49662% semistall.....................17.02946% hyperoffense..................13.58031% stall.........................10.69645% sandstall.....................10.00507% sandoffense................... 2.35526% batonpass..................... 1.42808% dragmag....................... 1.30539% sun........................... 0.29910% rain.......................... 0.19607% choice........................ 0.11918% rainoffense................... 0.10309% multiweather.................. 0.02107% monotype...................... 0.00274% monofighting.................. 0.00114% monowater..................... 0.00095% monoflying.................... 0.00029% voltturn...................... 0.00024% monosteel..................... 0.00024% monoelectric.................. 0.00002% monoground.................... 0.00002% sunoffense.................... 0.00001% monoice....................... 0.00001% monofire...................... 0.00001% monopoison.................... 0.00001% mononormal.................... 0.00001% monobug....................... 0.00001% monopsychic................... 0.00001% monograss..................... 0.00001% monodragon.................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monoghost..................... 0.00000% hail.......................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.357) | -1.5|## |######################### -1.0|##### |############ -0.5|############## |############ 0.0|############### |############### +0.5|############################## |########################### +1.0|############## |#################### +1.5|################### |############### +2.0|#### | more negative = more offensive, more positive = more stall one # = 0.43%