weatherless...................61.79024% offense.......................46.97893% sand..........................33.53987% hyperoffense..................24.61318% balance.......................21.52559% sandoffense................... 7.68046% semistall..................... 4.44234% rain.......................... 2.84604% batonpass..................... 2.69551% stall......................... 2.43996% sandstall..................... 1.78884% rainoffense................... 1.47028% hail.......................... 1.44227% voltturn...................... 1.39677% dragmag....................... 1.28824% choice........................ 1.11671% monotype...................... 0.72114% sun........................... 0.62662% trickroom..................... 0.44458% multiweather.................. 0.23454% sunoffense.................... 0.23454% hailstall..................... 0.16803% monoice....................... 0.11202% monofighting.................. 0.10152% tricksun...................... 0.10152% monopoison.................... 0.09802% monosteel..................... 0.09102% monoflying.................... 0.07701% tricksand..................... 0.06301% monowater..................... 0.05951% gravity....................... 0.05601% monoelectric.................. 0.05251% monobug....................... 0.04551% hailoffense................... 0.03151% monopsychic................... 0.02801% monoground.................... 0.02801% sunstall...................... 0.02450% mononormal.................... 0.02450% monograss..................... 0.01400% monorock...................... 0.01400% trickrain..................... 0.01050% monoghost..................... 0.01050% trickhail..................... 0.01050% monofire...................... 0.00700% tailwind...................... 0.00350% monodragon.................... 0.00350% rainstall..................... 0.00350% Stalliness (mean: -0.379) -2.0|## |###### -1.5|############### |################## -1.0|############################# |############################## -0.5|########################### |########################### 0.0|####################### |################ +0.5|############ |######### +1.0|####### |### +1.5|#### |### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%