sand..........................69.92250% offense.......................46.45731% weatherless...................27.43444% hyperoffense..................22.98724% sandoffense...................12.86519% balance.......................10.66587% stall......................... 9.98135% semistall..................... 9.90822% sandstall..................... 9.59225% voltturn...................... 3.58816% rain.......................... 2.02432% dragmag....................... 1.43042% hail.......................... 0.69973% rainoffense................... 0.62438% hailstall..................... 0.26232% batonpass..................... 0.22439% choice........................ 0.17387% multiweather.................. 0.13697% monotype...................... 0.10148% trickroom..................... 0.08789% monofighting.................. 0.08330% sun........................... 0.05991% tricksand..................... 0.05743% monoelectric.................. 0.01692% tricksun...................... 0.00394% trickrain..................... 0.00393% trickhail..................... 0.00393% monoice....................... 0.00117% hailoffense................... 0.00010% monoground.................... 0.00006% sunoffense.................... 0.00003% monosteel..................... 0.00002% monobug....................... 0.00001% gravity....................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.202) -2.0|## |##### -1.5|############# |######### -1.0|################ |############################## -0.5|############# |################## 0.0|####### |##### +0.5|#### |#### +1.0|#### |## +1.5|############ |######### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.63%