weatherless...................58.07156% offense.......................44.67495% balance.......................29.39694% sand..........................20.61986% hyperoffense..................16.86545% rain..........................16.42029% semistall..................... 5.67781% sun........................... 4.35915% stall......................... 3.38485% rainoffense................... 2.29296% sandoffense................... 2.20897% voltturn...................... 2.17537% choice........................ 2.04939% monotype...................... 1.89820% dragmag....................... 1.82261% rainstall..................... 1.20108% hail.......................... 1.09189% sunoffense.................... 0.78952% multiweather.................. 0.53754% sandstall..................... 0.52914% monodragon.................... 0.34436% monoice....................... 0.32757% trickroom..................... 0.31917% monoghost..................... 0.31917% hailoffense................... 0.31077% monodark...................... 0.15118% monorock...................... 0.14279% tailwind...................... 0.12599% monoelectric.................. 0.11759% monowater..................... 0.10079% tricksun...................... 0.10079% monofire...................... 0.09239% monoflying.................... 0.09239% tricksand..................... 0.06719% monopsychic................... 0.05879% hailstall..................... 0.05879% monopoison.................... 0.05039% monosteel..................... 0.04200% sunstall...................... 0.03360% trapper....................... 0.03360% mononormal.................... 0.03360% monograss..................... 0.02520% monobug....................... 0.02520% monofighting.................. 0.02520% monoground.................... 0.02520% Stalliness (mean: -0.167) -2.0|### |#### -1.5|######### |############## -1.0|##################### |######################### -0.5|########################### |########################### 0.0|############################## |##################### +0.5|################## |############## +1.0|######### |###### +1.5|#### |### +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%