weatherless...................52.76459% offense.......................40.89094% balance.......................30.38786% sand..........................23.55238% rain..........................18.51292% hyperoffense..................18.10440% semistall..................... 6.17794% stall......................... 4.43886% sun........................... 4.40030% rainoffense................... 2.83117% voltturn...................... 2.33636% choice........................ 2.22477% dragmag....................... 2.16882% sandoffense................... 2.02172% rainstall..................... 1.51938% monotype...................... 1.40583% hail.......................... 1.35775% sunoffense.................... 0.98844% sandstall..................... 0.73521% multiweather.................. 0.57062% hailoffense................... 0.47474% monoice....................... 0.38844% monodragon.................... 0.38425% trickroom..................... 0.34590% tailwind...................... 0.18881% tricksun...................... 0.14104% monoflying.................... 0.08470% hailstall..................... 0.08246% monoelectric.................. 0.08113% monodark...................... 0.07873% monorock...................... 0.07558% monofire...................... 0.06732% monowater..................... 0.06091% tricksand..................... 0.05958% monoghost..................... 0.05361% trapper....................... 0.05165% sunstall...................... 0.04585% monopoison.................... 0.04257% monopsychic................... 0.03535% monosteel..................... 0.03025% mononormal.................... 0.01872% monobug....................... 0.01769% monoground.................... 0.01306% monofighting.................. 0.01265% monograss..................... 0.00770% Stalliness (mean: -0.127) -2.0|#### |#### -1.5|########### |################ -1.0|################## |######################## -0.5|###################### |######################### 0.0|############################## |###################### +0.5|#################### |################ +1.0|######## |####### +1.5|##### |### +2.0|# |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%