weatherless...................47.58429% offense.......................40.51441% sand..........................28.02891% balance.......................25.67412% hyperoffense..................20.15555% rain..........................19.39645% semistall..................... 7.24881% stall......................... 6.40710% sun........................... 3.95885% rainoffense................... 2.98320% dragmag....................... 2.50024% choice........................ 2.27552% voltturn...................... 2.10199% sandoffense................... 1.87925% sunoffense.................... 1.60750% sandstall..................... 1.52573% rainstall..................... 1.50391% hail.......................... 1.38820% monotype...................... 0.97418% hailoffense................... 0.81221% monoice....................... 0.43626% monodragon.................... 0.36899% multiweather.................. 0.35670% trickroom..................... 0.29954% tailwind...................... 0.27224% tricksun...................... 0.23665% monoelectric.................. 0.12575% hailstall..................... 0.10431% sunstall...................... 0.08343% trapper....................... 0.07172% monoflying.................... 0.02468% monodark...................... 0.00852% monopoison.................... 0.00682% mononormal.................... 0.00086% monoghost..................... 0.00072% monowater..................... 0.00070% monofire...................... 0.00045% monofighting.................. 0.00036% monograss..................... 0.00033% monopsychic................... 0.00009% monorock...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.119) -2.0|##### |##### -1.5|############ |################# -1.0|################## |######################## -0.5|################# |######################## 0.0|############################## |################### +0.5|################ |################ +1.0|##### |####### +1.5|######## |###### +2.0|### |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%