weatherless...................64.91964% offense.......................48.04917% balance.......................26.56826% sun...........................25.14066% hyperoffense..................19.17069% rain..........................12.60362% multiweather.................. 9.47801% monotype...................... 6.46348% sand.......................... 5.49674% semistall..................... 3.96595% batonpass..................... 3.30775% stall......................... 2.24594% sunoffense.................... 2.11957% mononormal.................... 1.60594% hail.......................... 1.58099% choice........................ 1.39741% monoflying.................... 1.32981% swagplay...................... 0.82026% monofairy..................... 0.71572% monodark...................... 0.71309% monosteel..................... 0.55815% rainoffense................... 0.54562% monowater..................... 0.48708% voltturn...................... 0.45906% dragmag....................... 0.45640% monofire...................... 0.43651% monobug....................... 0.43216% monorock...................... 0.41077% sandoffense................... 0.38818% monopsychic................... 0.33203% monodragon.................... 0.31083% monoice....................... 0.30128% monoelectric.................. 0.27220% monoghost..................... 0.22120% monoground.................... 0.17846% monopoison.................... 0.15079% trapper....................... 0.10190% rainstall..................... 0.09801% sandstall..................... 0.08651% monograss..................... 0.08013% trickroom..................... 0.07795% monofighting.................. 0.06667% hailoffense................... 0.05999% tailwind...................... 0.01272% sunstall...................... 0.01103% allweather.................... 0.00566% hailstall..................... 0.00040% Stalliness (mean: -0.289) |# -2.0|# |######### -1.0|##################### |############################## 0.0|######################### |############### +1.0|####### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.89%