weatherless...................65.70109% offense.......................49.15392% balance.......................36.19666% sand..........................17.32820% sun...........................11.88187% semistall..................... 8.30033% trickroom..................... 6.27702% hyperoffense.................. 5.42404% batonpass..................... 3.52075% hail.......................... 2.95652% rain.......................... 2.74312% trickhail..................... 1.93189% monotype...................... 1.70474% sandoffense................... 1.37353% stall......................... 0.92505% sunoffense.................... 0.86040% voltturn...................... 0.76771% tailwind...................... 0.76753% multiweather.................. 0.61079% monofire...................... 0.40288% tricksun...................... 0.30834% monoground.................... 0.26421% monowater..................... 0.25761% mononormal.................... 0.25569% monodragon.................... 0.21615% monopsychic................... 0.15568% monorock...................... 0.15252% choice........................ 0.15252% Stalliness (mean: -0.015) |#### -1.0|########### |#################### -0.5|####################### |############################## 0.0|############### |############# +0.5|############################ |######## +1.0|###### |########### +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.58%