offense.......................68.81614% weatherless...................68.29344% sun...........................25.46577% balance.......................19.72990% batonpass.....................13.41776% semistall..................... 7.72556% sand.......................... 6.24078% hyperoffense.................. 3.72840% sandoffense................... 3.55737% trickroom..................... 1.55181% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% multiweather.................. 0.00000% tailwind...................... 0.00000% monofire...................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.149) | -1.0|######### |########## -0.5|############################ |############################## 0.0| |########### +0.5|##### |#### +1.0|# |######## +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.94%