offense.......................48.62779% weatherless...................45.74010% sun...........................36.70345% rain..........................26.79270% balance.......................20.79985% hyperoffense..................18.44224% multiweather..................15.10688% semistall..................... 8.82001% sunoffense.................... 7.34434% sand.......................... 5.92153% stall......................... 3.31011% batonpass..................... 2.05173% sandstall..................... 1.68807% monotype...................... 1.58983% rainoffense................... 0.90216% monodragon.................... 0.68922% sunstall...................... 0.58149% dragmag....................... 0.55612% voltturn...................... 0.54601% sandoffense................... 0.37071% hail.......................... 0.28245% trickroom..................... 0.20136% rainstall..................... 0.16332% monosteel..................... 0.15171% monodark...................... 0.13176% mononormal.................... 0.13036% choice........................ 0.12334% tricksun...................... 0.09322% monoflying.................... 0.09224% monoghost..................... 0.08857% monofire...................... 0.07656% monobug....................... 0.07134% monopsychic................... 0.06890% monoelectric.................. 0.06769% monorock...................... 0.04455% monoground.................... 0.03018% monofighting.................. 0.02719% monowater..................... 0.02140% monopoison.................... 0.01733% monofairy..................... 0.00970% trapper....................... 0.00910% Stalliness (mean: -0.201) | -2.0| |####### -1.5|########## |########### -1.0|############# |################### -0.5|############################## |####################### 0.0|########################## |########## +0.5|####### |###### +1.0|#### |### +1.5|############ |# +2.0| |## +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.53%