weatherless...................94.56788% balance.......................39.00085% offense.......................36.22605% hyperoffense..................11.49052% stall......................... 8.03351% semistall..................... 5.24906% monotype...................... 4.42308% rain.......................... 4.02285% choice........................ 2.32844% voltturn...................... 2.03697% monofighting.................. 1.56660% mononormal.................... 1.18145% sand.......................... 0.78757% sun........................... 0.62169% monodark...................... 0.59076% monowater..................... 0.44061% monofire...................... 0.39384% rainstall..................... 0.18082% monopoison.................... 0.15873% monoground.................... 0.09109% monoghost..................... 0.09109% Stalliness (mean: 0.032) |####### -1.0|########## |####################### 0.0|############################## |############### +1.0|####### |## +2.0|####### | +3.0| | more negative = more offensive, more positive = more stall one # = 1.00%