weatherless...................73.79335% offense.......................42.00973% balance.......................30.31332% hyperoffense..................19.23038% rain..........................11.76739% sun...........................11.22997% voltturn...................... 8.22348% semistall..................... 5.10039% hail.......................... 3.93936% stall......................... 3.34618% multiweather.................. 2.81383% sunoffense.................... 2.22064% sand.......................... 2.15474% rainoffense................... 1.67309% monotype...................... 1.65281% hailoffense................... 0.79091% choice........................ 0.78077% trickroom..................... 0.38025% dragmag....................... 0.33462% monowater..................... 0.25350% monoghost..................... 0.25350% monobug....................... 0.22308% monofire...................... 0.15717% sandoffense................... 0.14196% monofairy..................... 0.14196% monoflying.................... 0.11154% monopoison.................... 0.10140% mononormal.................... 0.10140% monograss..................... 0.09633% rainstall..................... 0.08112% monosteel..................... 0.07605% monorock...................... 0.07605% monopsychic................... 0.07098% monoelectric.................. 0.07098% sunstall...................... 0.06591% sandstall..................... 0.05577% monoground.................... 0.05577% monodark...................... 0.04563% monofighting.................. 0.04056% monodragon.................... 0.03549% monoice....................... 0.02535% trickrain..................... 0.02028% Stalliness (mean: -0.202) | -2.0|### |####### -1.5|########## |############### -1.0|################# |###################### -0.5|######################## |######################### 0.0|############################## |####################### +0.5|############### |############ +1.0|####### |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%