weatherless...................75.68917% offense.......................40.59280% balance.......................29.87900% hyperoffense..................19.71846% sun...........................10.89902% voltturn......................10.41460% rain..........................10.16093% semistall..................... 5.55243% stall......................... 4.25731% hail.......................... 3.51473% sunoffense.................... 2.22754% multiweather.................. 1.79847% rainoffense................... 1.78144% sand.......................... 1.54233% monotype...................... 1.26901% hailoffense................... 0.99967% choice........................ 0.78951% trickroom..................... 0.44560% dragmag....................... 0.35955% monoghost..................... 0.22898% monofairy..................... 0.20068% monowater..................... 0.14207% monobug....................... 0.12607% monofire...................... 0.10971% rainstall..................... 0.09136% sandoffense................... 0.08882% monoflying.................... 0.08535% mononormal.................... 0.07280% monosteel..................... 0.07135% monograss..................... 0.06886% monopsychic................... 0.05867% monopoison.................... 0.03947% monoelectric.................. 0.03902% monoground.................... 0.03538% monodark...................... 0.03533% trickrain..................... 0.03368% monoice....................... 0.02994% monorock...................... 0.02890% sunstall...................... 0.02623% monofighting.................. 0.02619% sandstall..................... 0.02319% monodragon.................... 0.02105% Stalliness (mean: -0.181) | -2.0|#### |####### -1.5|########## |############## -1.0|################ |################### -0.5|##################### |####################### 0.0|############################## |##################### +0.5|############# |########### +1.0|####### |###### +1.5|#### |## +2.0|# |## +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.47%