weatherless...................67.02958% offense.......................50.37767% balance.......................22.51947% hyperoffense..................21.56709% sun...........................20.70168% rain..........................14.16217% multiweather.................. 8.61439% monotype...................... 7.69391% batonpass..................... 5.40992% sand.......................... 4.29815% semistall..................... 3.14677% hail.......................... 2.53932% stall......................... 2.38900% sunoffense.................... 2.24741% mononormal.................... 1.50435% rainoffense................... 1.05751% voltturn...................... 1.01244% monoflying.................... 0.84120% monoghost..................... 0.78396% monowater..................... 0.77378% choice........................ 0.73312% monobug....................... 0.60860% monopsychic................... 0.58975% monodragon.................... 0.54337% monofighting.................. 0.52934% monosteel..................... 0.49234% sandoffense................... 0.48354% dragmag....................... 0.44728% monofairy..................... 0.41248% monodark...................... 0.37133% monoice....................... 0.34726% monograss..................... 0.33099% monoground.................... 0.32768% monorock...................... 0.30248% hailoffense................... 0.26420% monopoison.................... 0.24222% monoelectric.................. 0.23985% monofire...................... 0.23856% sunstall...................... 0.19146% trickroom..................... 0.18561% trapper....................... 0.13039% rainstall..................... 0.09735% sandstall..................... 0.08304% swagplay...................... 0.08000% tailwind...................... 0.06139% tricksun...................... 0.02829% hailstall..................... 0.01435% trickrain..................... 0.01036% tricksand..................... 0.00660% gravity....................... 0.00596% allweather.................... 0.00520% trickhail..................... 0.00164% fear.......................... 0.00025% sandfear...................... 0.00025% Stalliness (mean: -0.373) |# -2.0|### |########## -1.0|####################### |############################## 0.0|###################### |############ +1.0|##### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.91%