weatherless...................85.00130% balance.......................39.49210% offense.......................36.14234% semistall.....................10.47078% voltturn......................10.31843% hyperoffense.................. 9.23461% rain.......................... 5.66879% sun........................... 4.76293% stall......................... 4.66018% sand.......................... 4.22335% monotype...................... 3.92839% batonpass..................... 2.44521% hail.......................... 1.53344% multiweather.................. 1.15732% monopsychic................... 1.00025% mononormal.................... 0.77708% monobug....................... 0.60498% monoghost..................... 0.59818% monodragon.................... 0.54460% dragmag....................... 0.52309% monoflying.................... 0.44817% rainoffense................... 0.39865% choice........................ 0.28038% sandstall..................... 0.27951% trickroom..................... 0.23587% rainstall..................... 0.22750% monosteel..................... 0.22537% sunoffense.................... 0.21974% monowater..................... 0.20173% monorock...................... 0.15081% hailoffense................... 0.14029% sunstall...................... 0.13179% monodark...................... 0.12722% monoground.................... 0.10455% sandoffense................... 0.10080% monofairy..................... 0.09922% monoelectric.................. 0.09200% monopoison.................... 0.07283% monograss..................... 0.07213% monofighting.................. 0.07140% monofire...................... 0.06715% monoice....................... 0.06293% tricksun...................... 0.05736% hailstall..................... 0.04038% trickrain..................... 0.03716% trapper....................... 0.02048% fear.......................... 0.01027% swagplay...................... 0.00483% allweather.................... 0.00306% tailwind...................... 0.00119% tricksand..................... 0.00096% gravity....................... 0.00030% sandfear...................... 0.00003% Stalliness (mean: 0.121) -3.0| | -2.0|## |##### -1.0|############ |######################## 0.0|############################## |######################### +1.0|################ |######## +2.0|## |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.79%