weatherless...................86.49017% balance.......................43.55034% offense.......................30.46592% voltturn......................17.97418% semistall.....................12.38629% hyperoffense.................. 7.11629% stall......................... 6.48116% sand.......................... 4.91409% rain.......................... 4.48904% sun........................... 4.12487% monotype...................... 2.26927% batonpass..................... 1.46073% monopsychic................... 1.14520% multiweather.................. 0.94295% hail.......................... 0.93268% sandstall..................... 0.58667% rainstall..................... 0.41368% dragmag....................... 0.40878% mononormal.................... 0.40522% trickroom..................... 0.33336% monodragon.................... 0.22025% monoghost..................... 0.19078% monoflying.................... 0.17564% monobug....................... 0.16282% sunoffense.................... 0.13686% tricksun...................... 0.13370% rainoffense................... 0.11413% trickrain..................... 0.10742% choice........................ 0.10212% monowater..................... 0.10081% monosteel..................... 0.08988% sunstall...................... 0.08745% hailoffense................... 0.07560% monoground.................... 0.06244% hailstall..................... 0.03903% monofairy..................... 0.03409% monorock...................... 0.03393% monograss..................... 0.02347% sandoffense................... 0.02121% monodark...................... 0.01950% monofighting.................. 0.01857% monopoison.................... 0.01804% monoelectric.................. 0.01782% monoice....................... 0.01725% monofire...................... 0.01082% trapper....................... 0.00575% fear.......................... 0.00352% swagplay...................... 0.00191% tailwind...................... 0.00000% sandfear...................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.265) -3.0| | -2.0|# |#### -1.0|########## |##################### 0.0|############################ |############################## +1.0|#################### |########## +2.0|#### |## +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.77%