weatherless...................88.49039% offense.......................52.42616% balance.......................29.80544% hyperoffense..................10.93530% sun........................... 5.83685% semistall..................... 5.16878% voltturn...................... 4.92264% sand.......................... 2.77778% rain.......................... 2.40272% trickroom..................... 1.66432% stall......................... 1.66432% monotype...................... 1.06657% hail.......................... 0.98453% sunoffense.................... 0.59775% multiweather.................. 0.49226% choice........................ 0.24613% monopoison.................... 0.19925% hailoffense................... 0.16409% monowater..................... 0.15237% monobug....................... 0.14065% monograss..................... 0.10549% monofighting.................. 0.10549% monorock...................... 0.10549% monoghost..................... 0.09376% sunstall...................... 0.08204% dragmag....................... 0.08204% monosteel..................... 0.08204% monoground.................... 0.08204% sandstall..................... 0.07032% monoflying.................... 0.07032% sandoffense................... 0.05860% monofire...................... 0.05860% monodragon.................... 0.04688% monofairy..................... 0.04688% monopsychic................... 0.03516% monoice....................... 0.03516% monodark...................... 0.03516% mononormal.................... 0.03516% gravity....................... 0.01172% monoelectric.................. 0.01172% Stalliness (mean: -0.164) -1.5|###### |####### -1.0|################ |########################### -0.5|########################## |############################## 0.0|########################### |#################### +0.5|############### |######### +1.0|###### |##### +1.5|## |# +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%