weatherless...................89.06251% offense.......................43.79028% balance.......................36.01154% voltturn...................... 9.93204% semistall..................... 9.90542% hyperoffense.................. 8.94404% sun........................... 6.42318% trickroom..................... 6.40858% sand.......................... 3.50616% sunoffense.................... 2.32644% rain.......................... 1.45072% stall......................... 1.34871% multiweather.................. 0.66389% sandstall..................... 0.58141% dragmag....................... 0.22526% hail.......................... 0.22132% gravity....................... 0.05695% monotype...................... 0.05554% sunstall...................... 0.04230% monosteel..................... 0.04030% hailoffense................... 0.02759% monoghost..................... 0.01512% choice........................ 0.00148% monograss..................... 0.00010% monobug....................... 0.00002% monorock...................... 0.00002% monoelectric.................. 0.00001% monopoison.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.002) -1.5|#### |####### -1.0|############# |############################# -0.5|################## |##################### 0.0|############################ |############################## +0.5|############## |############## +1.0|########## |############## +1.5|## | +2.0| | +2.5|# |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.48%