weatherless...................77.95799% offense.......................47.19906% balance.......................36.62088% hyperoffense..................10.00695% trickroom..................... 9.19368% sun........................... 9.13349% hail.......................... 6.09390% sand.......................... 5.39984% tailwind...................... 4.70676% semistall..................... 4.24999% monotype...................... 3.48483% rain.......................... 2.27254% stall......................... 1.92312% tricksun...................... 1.28282% voltturn...................... 1.16008% sunoffense.................... 1.13881% multiweather.................. 0.85777% monoice....................... 0.84840% monowater..................... 0.74975% batonpass..................... 0.72945% trickhail..................... 0.71197% tricksand..................... 0.67996% monobug....................... 0.28126% sandstall..................... 0.28017% monoelectric.................. 0.24219% monograss..................... 0.20140% monorock...................... 0.20139% monopsychic................... 0.18459% mononormal.................... 0.18000% sandoffense................... 0.17698% choice........................ 0.16974% dragmag....................... 0.15781% monoghost..................... 0.15078% monoflying.................... 0.10409% trickrain..................... 0.09560% monopoison.................... 0.08675% hailoffense................... 0.08621% monofighting.................. 0.07772% monofire...................... 0.06882% monosteel..................... 0.05421% rainstall..................... 0.04706% gravity....................... 0.04574% monodark...................... 0.04280% rainoffense................... 0.02976% monodragon.................... 0.02849% trapper....................... 0.02732% monoground.................... 0.01994% hailstall..................... 0.01794% monofairy..................... 0.01667% sunstall...................... 0.00769% Stalliness (mean: -0.114) |### -1.5|### |###### -1.0|############### |####################### -0.5|##################### |############################## 0.0|######################### |########################### +0.5|##################### |########### +1.0|###### |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%