weatherless...................90.40514% offense.......................57.77173% hyperoffense..................31.04753% balance.......................10.62347% hail.......................... 5.92969% voltturn...................... 4.77891% hailoffense................... 2.23694% monotype...................... 2.01308% sand.......................... 1.58430% rain.......................... 1.37936% batonpass..................... 0.88201% sun........................... 0.79688% trickroom..................... 0.61086% semistall..................... 0.43824% rainoffense................... 0.38701% sunoffense.................... 0.33814% choice........................ 0.28139% mononormal.................... 0.26169% monowater..................... 0.21991% monobug....................... 0.20099% monofighting.................. 0.16474% monodark...................... 0.15449% monopoison.................... 0.14818% monoghost..................... 0.14739% monorock...................... 0.14424% sandoffense................... 0.12138% stall......................... 0.11902% monoice....................... 0.10956% monofire...................... 0.10877% monograss..................... 0.08513% monodragon.................... 0.07882% multiweather.................. 0.07803% monoflying.................... 0.06700% dragmag....................... 0.06384% monopsychic................... 0.05675% monosteel..................... 0.05517% monoground.................... 0.05123% monoelectric.................. 0.03941% monofairy..................... 0.02286% sandstall..................... 0.01498% trapper....................... 0.01498% tailwind...................... 0.01261% gravity....................... 0.00788% trickhail..................... 0.00473% allweather.................... 0.00236% trickrain..................... 0.00079% hailstall..................... 0.00079% Stalliness (mean: -0.701) |# -2.0|## |###### -1.5|############# |#################### -1.0|########################## |############################ -0.5|############################## |################### 0.0|################# |####### +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%