weatherless...................90.72399% offense.......................59.17217% hyperoffense..................28.79362% balance.......................11.48459% voltturn...................... 6.03383% hail.......................... 5.85708% hailoffense................... 2.44993% monotype...................... 1.57790% rain.......................... 1.44923% sand.......................... 1.39702% batonpass..................... 1.05818% sun........................... 0.64641% trickroom..................... 0.63991% semistall..................... 0.47141% rainoffense................... 0.38662% sunoffense.................... 0.30473% monofighting.................. 0.19013% monowater..................... 0.19011% choice........................ 0.18639% mononormal.................... 0.17753% monobug....................... 0.16379% monodark...................... 0.12905% monorock...................... 0.11778% monoghost..................... 0.08744% monodragon.................... 0.08610% monopoison.................... 0.08142% sandoffense................... 0.08090% monoice....................... 0.07829% stall......................... 0.07821% monoflying.................... 0.05980% dragmag....................... 0.05808% multiweather.................. 0.05755% monofire...................... 0.05131% monosteel..................... 0.04934% monograss..................... 0.04773% monoground.................... 0.04118% monopsychic................... 0.03272% monoelectric.................. 0.02682% monofairy..................... 0.02275% trapper....................... 0.01658% tailwind...................... 0.01505% gravity....................... 0.01004% sandstall..................... 0.00616% trickhail..................... 0.00324% trickrain..................... 0.00125% allweather.................... 0.00122% hailstall..................... 0.00039% Stalliness (mean: -0.667) |# -2.0|## |###### -1.5|########### |################# -1.0|###################### |######################### -0.5|############################## |################## 0.0|################# |######## +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%