weatherless...................90.55326% offense.......................58.04424% balance.......................21.70312% hyperoffense..................19.85527% voltturn......................12.03256% hail.......................... 8.21760% hailoffense................... 5.80890% trickroom..................... 1.44939% sand.......................... 0.59399% batonpass..................... 0.53223% monotype...................... 0.47410% rain.......................... 0.44740% semistall..................... 0.38744% sun........................... 0.20159% monoflying.................... 0.12442% monodark...................... 0.09814% monobug....................... 0.09393% rainoffense................... 0.08309% choice........................ 0.06055% dragmag....................... 0.05984% monowater..................... 0.05853% sunoffense.................... 0.05079% trapper....................... 0.02944% monosteel..................... 0.01935% monodragon.................... 0.01852% mononormal.................... 0.01787% sandoffense................... 0.01220% monofighting.................. 0.01131% stall......................... 0.00993% multiweather.................. 0.00836% monofire...................... 0.00791% sandstall..................... 0.00546% monoice....................... 0.00527% monoghost..................... 0.00491% monorock...................... 0.00383% monopoison.................... 0.00328% monofairy..................... 0.00323% monoground.................... 0.00299% monograss..................... 0.00198% monoelectric.................. 0.00103% monopsychic................... 0.00088% trickhail..................... 0.00017% tailwind...................... 0.00005% allweather.................... 0.00001% trickrain..................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.493) | -2.0|## |## -1.5|######### |############## -1.0|############# |################# -0.5|############################## |##################### 0.0|####################### |################# +0.5|### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.65%