weatherless...................63.53289% offense.......................50.79151% balance.......................33.78363% sun...........................28.45333% hyperoffense.................. 8.16745% sand.......................... 5.84823% semistall..................... 4.97936% rain.......................... 4.25020% multiweather.................. 3.12367% voltturn...................... 2.48037% stall......................... 2.27804% hail.......................... 1.21128% sunoffense.................... 0.76972% trickroom..................... 0.58155% monotype...................... 0.51745% sandstall..................... 0.40933% sunstall...................... 0.34833% sandoffense................... 0.14947% dragmag....................... 0.09498% rainoffense................... 0.09111% hailoffense................... 0.08189% mononormal.................... 0.06233% tricksand..................... 0.05535% monoground.................... 0.05399% monopoison.................... 0.05225% monosteel..................... 0.05105% monoelectric.................. 0.05017% monowater..................... 0.03963% monograss..................... 0.03610% tricksun...................... 0.03055% monoflying.................... 0.02508% monodragon.................... 0.02498% monodark...................... 0.02446% monobug....................... 0.02385% monofire...................... 0.02342% allweather.................... 0.01767% monofairy..................... 0.01639% monoghost..................... 0.01593% monopsychic................... 0.01297% monoice....................... 0.01228% monofighting.................. 0.00963% hailstall..................... 0.00592% monorock...................... 0.00505% trickhail..................... 0.00492% trickrain..................... 0.00378% choice........................ 0.00245% trapper....................... 0.00165% tailwind...................... 0.00096% rainstall..................... 0.00000% Stalliness (mean: -0.080) |# -1.5|# |###### -1.0|############## |##################### -0.5|######################## |############################## 0.0|##################### |#################### +0.5|################# |########### +1.0|###### |#### +1.5|### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%