weatherless...................86.85021% offense.......................45.33363% balance.......................37.88731% hail..........................11.72778% hyperoffense..................11.36992% semistall..................... 4.10165% voltturn...................... 3.97791% trickroom..................... 1.95963% stall......................... 1.30749% tailwind...................... 0.95831% hailoffense................... 0.78607% rain.......................... 0.70852% sun........................... 0.61018% monotype...................... 0.47439% choice........................ 0.43490% sunoffense.................... 0.23294% rainoffense................... 0.14532% sand.......................... 0.13710% monoice....................... 0.10000% monofighting.................. 0.09278% mononormal.................... 0.06259% monobug....................... 0.05691% monoflying.................... 0.05374% monorock...................... 0.04807% monoghost..................... 0.02963% multiweather.................. 0.02840% monopsychic................... 0.02585% trickhail..................... 0.02543% monowater..................... 0.02053% hailstall..................... 0.01409% monodark...................... 0.01310% monograss..................... 0.00783% monofire...................... 0.00716% monopoison.................... 0.00695% trickrain..................... 0.00586% dragmag....................... 0.00540% monoelectric.................. 0.00524% swagplay...................... 0.00415% tricksun...................... 0.00377% monodragon.................... 0.00323% rainstall..................... 0.00321% monofairy..................... 0.00215% monosteel..................... 0.00210% tricksand..................... 0.00159% gravity....................... 0.00138% monoground.................... 0.00114% fear.......................... 0.00097% sandstall..................... 0.00062% trickfear..................... 0.00061% sandoffense................... 0.00019% Stalliness (mean: -0.122) -2.0|# |## -1.5|##### |######## -1.0|########### |################ -0.5|####################### |############################## 0.0|############################# |########################### +0.5|#################### |########### +1.0|####### |### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%