weatherless...................85.13640% offense.......................43.34854% balance.......................38.46859% hail..........................13.79684% hyperoffense..................11.65919% voltturn...................... 5.29438% semistall..................... 4.97680% trickroom..................... 3.07333% stall......................... 1.54688% tailwind...................... 1.35413% hailoffense................... 0.93489% rain.......................... 0.48479% sun........................... 0.45433% choice........................ 0.33644% monotype...................... 0.20787% sand.......................... 0.18350% sunoffense.................... 0.15198% rainoffense................... 0.11964% monofighting.................. 0.11335% multiweather.................. 0.04169% monoice....................... 0.03291% mononormal.................... 0.01619% trickhail..................... 0.01499% monobug....................... 0.01185% tricksun...................... 0.01085% monoflying.................... 0.01077% monoghost..................... 0.01017% dragmag....................... 0.00890% monopsychic................... 0.00540% hailstall..................... 0.00438% monorock...................... 0.00354% monowater..................... 0.00236% monodark...................... 0.00197% monograss..................... 0.00137% rainstall..................... 0.00075% monopoison.................... 0.00053% trickrain..................... 0.00025% swagplay...................... 0.00020% monofire...................... 0.00010% monoelectric.................. 0.00008% monosteel..................... 0.00005% tricksand..................... 0.00004% monodragon.................... 0.00002% monoground.................... 0.00001% sandoffense................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% sandstall..................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.089) -2.0|# |## -1.5|##### |######### -1.0|########## |############# -0.5|#################### |############################## 0.0|########################### |############################ +0.5|################### |############ +1.0|####### |#### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%