weatherless...................90.38945% offense.......................47.11353% balance.......................34.03098% hyperoffense..................12.64977% voltturn...................... 4.34189% hail.......................... 3.79591% semistall..................... 3.72549% rain.......................... 3.10313% stall......................... 2.48023% trickroom..................... 2.24028% sun........................... 1.90337% monotype...................... 1.41696% sand.......................... 0.90727% rainoffense................... 0.67598% choice........................ 0.57686% sunoffense.................... 0.49453% hailoffense................... 0.29141% mononormal.................... 0.25566% monoice....................... 0.16683% monowater..................... 0.13108% monograss..................... 0.11429% monoelectric.................. 0.10887% monobug....................... 0.10725% monoghost..................... 0.10183% monofighting.................. 0.10021% multiweather.................. 0.09696% tailwind...................... 0.09425% monoflying.................... 0.07583% hailstall..................... 0.06500% monofairy..................... 0.06283% monorock...................... 0.06121% monopsychic................... 0.06067% dragmag....................... 0.05579% monopoison.................... 0.04604% monodark...................... 0.03954% monosteel..................... 0.03792% sandoffense................... 0.02492% monodragon.................... 0.02492% monoground.................... 0.02437% monofire...................... 0.02221% trickhail..................... 0.01625% sandstall..................... 0.01571% gravity....................... 0.01354% rainstall..................... 0.01354% tricksun...................... 0.00867% tricksand..................... 0.00596% swagplay...................... 0.00487% sunstall...................... 0.00162% trickrain..................... 0.00162% Stalliness (mean: -0.152) -2.0|# |### -1.5|###### |########### -1.0|################# |###################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|################### |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%