weatherless...................90.35251% offense.......................46.19352% balance.......................34.03495% hyperoffense..................13.20577% voltturn...................... 4.91837% hail.......................... 4.06199% semistall..................... 3.74611% rain.......................... 3.07263% stall......................... 2.81965% trickroom..................... 2.72713% sun........................... 1.65659% monotype...................... 0.97037% sand.......................... 0.94543% rainoffense................... 0.83308% choice........................ 0.57063% sunoffense.................... 0.50378% hailoffense................... 0.36543% monoice....................... 0.14771% monofighting.................. 0.13761% mononormal.................... 0.11063% tailwind...................... 0.09121% multiweather.................. 0.08831% hailstall..................... 0.08082% monowater..................... 0.06916% monoghost..................... 0.06664% monograss..................... 0.06353% monoelectric.................. 0.06101% monobug....................... 0.05386% monopsychic................... 0.05241% monofairy..................... 0.04650% dragmag....................... 0.04367% monorock...................... 0.04088% monopoison.................... 0.03509% monoflying.................... 0.03493% monosteel..................... 0.03442% sandoffense................... 0.02504% monodragon.................... 0.01949% gravity....................... 0.01823% monodark...................... 0.01809% monofire...................... 0.01646% trickhail..................... 0.01393% rainstall..................... 0.01230% sandstall..................... 0.01146% monoground.................... 0.00942% tricksun...................... 0.00850% tricksand..................... 0.00542% swagplay...................... 0.00488% sunstall...................... 0.00128% trickrain..................... 0.00099% Stalliness (mean: -0.148) -2.0|# |### -1.5|###### |############ -1.0|################## |####################### -0.5|########################## |############################## 0.0|############################## |########################### +0.5|################### |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%