weatherless...................89.67730% offense.......................49.07306% balance.......................33.24262% hyperoffense..................12.00635% hail.......................... 5.21021% voltturn...................... 3.89828% trickroom..................... 3.41027% semistall..................... 3.31556% rain.......................... 3.17149% stall......................... 2.36241% sun........................... 1.33942% rainoffense................... 1.02570% sand.......................... 0.73265% monotype...................... 0.60646% hailoffense................... 0.40457% choice........................ 0.39283% sunoffense.................... 0.33656% mononormal.................... 0.14139% multiweather.................. 0.13074% monoice....................... 0.09441% hailstall..................... 0.06758% trickhail..................... 0.05638% monorock...................... 0.04815% monowater..................... 0.04761% dragmag....................... 0.04602% monoelectric.................. 0.04519% monobug....................... 0.04465% monopoison.................... 0.03611% monoflying.................... 0.03356% monograss..................... 0.02567% monodark...................... 0.02560% monoghost..................... 0.02451% tailwind...................... 0.02198% monofairy..................... 0.02196% monopsychic................... 0.02023% tricksun...................... 0.01982% trickrain..................... 0.01982% monoground.................... 0.01921% monodragon.................... 0.01715% sandstall..................... 0.01378% monofighting.................. 0.01040% monofire...................... 0.00908% tricksand..................... 0.00776% gravity....................... 0.00759% monosteel..................... 0.00731% sandoffense................... 0.00678% rainstall..................... 0.00295% Stalliness (mean: -0.161) -2.0|# |## -1.5|#### |########### -1.0|################## |################### -0.5|######################### |############################## 0.0|########################### |######################## +0.5|################# |########## +1.0|##### |## +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%