weatherless...................87.35090% offense.......................51.12994% balance.......................29.81680% hyperoffense..................13.05436% hail.......................... 7.25712% voltturn...................... 4.91912% trickroom..................... 4.74307% rain.......................... 3.98503% stall......................... 3.22477% semistall..................... 2.77412% rainoffense................... 2.31276% sun........................... 0.77320% sand.......................... 0.67960% hailoffense................... 0.54792% sunoffense.................... 0.37368% choice........................ 0.26991% monotype...................... 0.24381% mononormal.................... 0.09940% hailstall..................... 0.05898% multiweather.................. 0.04581% monoice....................... 0.02467% monoelectric.................. 0.02096% dragmag....................... 0.01992% monodark...................... 0.01970% trickhail..................... 0.01833% monobug....................... 0.01805% monopoison.................... 0.01736% monoflying.................... 0.01354% monoground.................... 0.01307% monowater..................... 0.01247% trickrain..................... 0.00790% tricksun...................... 0.00790% tailwind...................... 0.00582% monodragon.................... 0.00385% tricksand..................... 0.00374% monofairy..................... 0.00368% monorock...................... 0.00356% monoghost..................... 0.00345% gravity....................... 0.00330% sandstall..................... 0.00229% monofighting.................. 0.00227% sandoffense................... 0.00118% monograss..................... 0.00107% monopsychic................... 0.00053% monosteel..................... 0.00008% monofire...................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: -0.187) -2.0|# |# -1.5|### |############# -1.0|#################### |################### -0.5|######################## |############################## 0.0|######################### |#################### +0.5|############### |######## +1.0|#### |## +1.5|## |## +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%