weatherless...................85.85283% offense.......................49.55684% balance.......................29.53951% hyperoffense..................13.69144% hail.......................... 7.57358% rain.......................... 5.46597% voltturn...................... 4.94754% rainoffense................... 4.25473% stall......................... 4.22988% trickroom..................... 3.71241% semistall..................... 2.98232% sand.......................... 0.74626% sun........................... 0.37091% hailoffense................... 0.32601% sunoffense.................... 0.26489% choice........................ 0.14833% monotype...................... 0.14604% hailstall..................... 0.05329% mononormal.................... 0.05108% monodark...................... 0.03960% monoice....................... 0.01312% monowater..................... 0.01089% monobug....................... 0.00958% multiweather.................. 0.00954% monopoison.................... 0.00829% monoflying.................... 0.00792% dragmag....................... 0.00649% monoelectric.................. 0.00646% monoground.................... 0.00363% monodragon.................... 0.00157% trickrain..................... 0.00140% tricksun...................... 0.00140% trickhail..................... 0.00133% tailwind...................... 0.00132% gravity....................... 0.00090% monofighting.................. 0.00059% tricksand..................... 0.00045% monorock...................... 0.00045% monoghost..................... 0.00042% monofairy..................... 0.00027% monopsychic................... 0.00007% monograss..................... 0.00004% sandoffense................... 0.00003% sandstall..................... 0.00001% monofire...................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.171) -2.0|# |# -1.5|### |################# -1.0|#################### |###################### -0.5|######################## |############################## 0.0|############################# |#################### +0.5|############### |######## +1.0|### |# +1.5|#### |###### +2.0| |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%