weatherless...................84.67197% offense.......................43.74787% balance.......................35.94842% hyperoffense..................12.24897% sun........................... 5.82827% hail.......................... 5.76202% semistall..................... 5.39467% sand.......................... 3.71240% stall......................... 2.66007% trickroom..................... 2.14559% voltturn...................... 1.50786% sunoffense.................... 0.75758% monotype...................... 0.74881% rain.......................... 0.56222% multiweather.................. 0.52568% choice........................ 0.42775% hailoffense................... 0.39365% trickhail..................... 0.28842% mononormal.................... 0.15395% sandoffense................... 0.12131% tricksand..................... 0.11449% sunstall...................... 0.10913% tricksun...................... 0.09403% sandstall..................... 0.07941% monoice....................... 0.07259% monobug....................... 0.06821% hailstall..................... 0.06772% monowater..................... 0.06333% monograss..................... 0.05992% monodark...................... 0.04969% monorock...................... 0.04921% monopsychic................... 0.04677% monoghost..................... 0.04580% monofighting.................. 0.04336% monoelectric.................. 0.03946% monopoison.................... 0.03069% dragmag....................... 0.02923% monofire...................... 0.02777% rainoffense................... 0.02680% monoflying.................... 0.02046% monosteel..................... 0.01851% tailwind...................... 0.01803% rainstall..................... 0.01803% monodragon.................... 0.01413% monoground.................... 0.01364% monofairy..................... 0.00780% gravity....................... 0.00146% allweather.................... 0.00097% Stalliness (mean: -0.086) -2.0|# |### -1.5|###### |########## -1.0|############# |################### -0.5|######################### |############################## 0.0|############################## |########################### +0.5|#################### |############# +1.0|######### |###### +1.5|## |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%