weatherless...................84.77593% offense.......................36.31822% balance.......................33.32933% hyperoffense..................17.35372% hail.......................... 7.89747% stall......................... 6.87087% semistall..................... 6.12786% sun........................... 4.45390% sand.......................... 2.86953% hailoffense................... 1.41288% trickroom..................... 1.12634% sunoffense.................... 0.79505% voltturn...................... 0.72303% rain.......................... 0.28004% sunstall...................... 0.26561% multiweather.................. 0.24503% monotype...................... 0.15913% tricksun...................... 0.14260% tricksand..................... 0.11748% choice........................ 0.09992% trickhail..................... 0.08764% monoice....................... 0.03574% monoghost..................... 0.03547% tailwind...................... 0.03488% mononormal.................... 0.03345% sandoffense................... 0.02588% sandstall..................... 0.02118% monowater..................... 0.01956% hailstall..................... 0.01873% monofire...................... 0.01107% allweather.................... 0.01025% monopoison.................... 0.00840% monoelectric.................. 0.00704% monograss..................... 0.00210% monodark...................... 0.00206% monofighting.................. 0.00166% rainoffense................... 0.00164% gravity....................... 0.00134% monoflying.................... 0.00133% monopsychic................... 0.00113% monosteel..................... 0.00085% monorock...................... 0.00076% monobug....................... 0.00071% dragmag....................... 0.00042% monofairy..................... 0.00010% monoground.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.005) | -2.0|## |#### -1.5|############ |##################### -1.0|################## |####################### -0.5|###################### |############################## 0.0|############################## |############################ +0.5|#################### |####################### +1.0|######### |######### +1.5|###### |## +2.0|#### |### +2.5|## | +3.0|##### more negative = more offensive, more positive = more stall one # = 0.37%