weatherless...................86.51535% semistall.....................39.67491% stall.........................27.19254% offense.......................17.74590% balance.......................11.11847% sun........................... 9.36454% voltturn...................... 8.61135% hyperoffense.................. 4.26819% hail.......................... 2.89071% sand.......................... 0.75718% rain.......................... 0.51117% trickroom..................... 0.28824% hailoffense................... 0.19493% monotype...................... 0.12454% sunoffense.................... 0.08981% monoelectric.................. 0.07132% monoice....................... 0.04636% sandstall..................... 0.02729% multiweather.................. 0.02154% mononormal.................... 0.00637% choice........................ 0.00198% monobug....................... 0.00022% monoghost..................... 0.00022% rainoffense................... 0.00016% monoflying.................... 0.00012% monofighting.................. 0.00009% monowater..................... 0.00003% monodragon.................... 0.00001% sandoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 1.113) -2.0| |# -1.5| |# -1.0|# |######## -0.5|#### |## 0.0|## |### +0.5|#### |## +1.0|## |## +1.5|############################## |### +2.0|#### |########## +2.5|#### |### +3.0| more negative = more offensive, more positive = more stall one # = 1.15%