weatherless...................85.34354% offense.......................63.36684% balance.......................20.24234% hyperoffense..................14.36006% sand.......................... 5.42447% rain.......................... 4.32213% voltturn...................... 3.77508% hail.......................... 3.28502% tailwind...................... 2.96679% sun........................... 2.04082% monotype...................... 1.76286% semistall..................... 1.66112% trickroom..................... 1.04807% sandoffense................... 0.63074% monowater..................... 0.45337% multiweather.................. 0.41062% stall......................... 0.36964% hailoffense................... 0.35497% gravity....................... 0.32629% sunoffense.................... 0.32346% rainoffense................... 0.25458% monopoison.................... 0.23542% monoflying.................... 0.21389% dragmag....................... 0.17960% monofairy..................... 0.15349% mononormal.................... 0.14938% monopsychic................... 0.11471% monoelectric.................. 0.09865% monoghost..................... 0.08601% monosteel..................... 0.06648% monofire...................... 0.05990% monobug....................... 0.05837% monodragon.................... 0.05616% monodark...................... 0.04727% monoice....................... 0.04206% monograss..................... 0.03393% tricksun...................... 0.03046% tricksand..................... 0.02774% choice........................ 0.02639% monorock...................... 0.02182% monofighting.................. 0.02067% monoground.................... 0.02024% sandstall..................... 0.01513% rainstall..................... 0.00692% hailstall..................... 0.00271% trickhail..................... 0.00167% sunstall...................... 0.00096% trapper....................... 0.00065% trickrain..................... 0.00057% Stalliness (mean: -0.409) |# -1.5|### |########## -1.0|##################### |############################## -0.5|########################### |######################### 0.0|#################### |############ +0.5|####### |#### +1.0|## |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%