weatherless...................87.12948% offense.......................63.62855% balance.......................20.15445% hyperoffense..................14.45681% sand.......................... 5.21562% rain.......................... 4.30769% tailwind...................... 4.08952% voltturn...................... 3.79478% hail.......................... 2.24776% semistall..................... 1.40003% trickroom..................... 1.39680% sun........................... 1.25440% sandoffense................... 0.80363% monotype...................... 0.68298% gravity....................... 0.49007% sunoffense.................... 0.36773% stall......................... 0.36015% rainoffense................... 0.27144% hailoffense................... 0.25963% monowater..................... 0.24330% monoflying.................... 0.17850% multiweather.................. 0.15489% dragmag....................... 0.09893% monoelectric.................. 0.08436% monofairy..................... 0.05647% monoghost..................... 0.04562% tricksand..................... 0.03745% tricksun...................... 0.01677% monopsychic................... 0.01577% mononormal.................... 0.01083% monofire...................... 0.01002% monobug....................... 0.00996% sandstall..................... 0.00915% monoice....................... 0.00891% monosteel..................... 0.00864% monoground.................... 0.00584% monograss..................... 0.00501% monopoison.................... 0.00368% rainstall..................... 0.00192% monodragon.................... 0.00074% choice........................ 0.00055% monofighting.................. 0.00048% monodark...................... 0.00045% trickrain..................... 0.00006% monorock...................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.423) | -1.5|### |########## -1.0|###################### |############################## -0.5|######################## |####################### 0.0|################# |############ +0.5|##### |#### +1.0|### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.65%