balance.......................65.52164% weatherless...................64.59110% offense.......................31.06954% hail..........................13.05017% sun........................... 8.54869% sand.......................... 7.90217% rain.......................... 6.50090% semistall..................... 3.20853% trickroom..................... 1.98858% tricksun...................... 0.96071% multiweather.................. 0.58564% tailwind...................... 0.27341% tricksand..................... 0.23920% hyperoffense.................. 0.10593% stall......................... 0.09435% monotype...................... 0.04215% sunoffense.................... 0.03969% dragmag....................... 0.03035% monowater..................... 0.02470% trickhail..................... 0.01866% trickrain..................... 0.01392% voltturn...................... 0.00917% sandstall..................... 0.00884% rainstall..................... 0.00621% hailstall..................... 0.00595% monosteel..................... 0.00508% rainoffense................... 0.00495% sandoffense................... 0.00488% mononormal.................... 0.00473% hailoffense................... 0.00461% monobug....................... 0.00219% monoelectric.................. 0.00145% monoice....................... 0.00132% monoghost..................... 0.00093% allweather.................... 0.00080% monodark...................... 0.00069% monofairy..................... 0.00031% monograss..................... 0.00026% monoground.................... 0.00025% batonpass..................... 0.00017% monopsychic................... 0.00014% trapper....................... 0.00014% gravity....................... 0.00010% sunstall...................... 0.00008% monofighting.................. 0.00006% monorock...................... 0.00002% monodragon.................... 0.00001% monopoison.................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.226) -1.0|# |##### -0.5|######### |################## 0.0|######################### |############################## +0.5|########################### |################## +1.0|####### |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.70%