balance.......................69.05965% weatherless...................67.81703% offense.......................28.06268% hail..........................13.09059% sun........................... 7.28791% sand.......................... 6.25185% rain.......................... 5.86428% semistall..................... 2.75082% trickroom..................... 1.05541% tricksun...................... 0.61559% multiweather.................. 0.30874% tailwind...................... 0.15590% tricksand..................... 0.07225% hyperoffense.................. 0.07057% stall......................... 0.05629% sunoffense.................... 0.03724% monotype...................... 0.02754% dragmag....................... 0.02060% trickhail..................... 0.01821% monosteel..................... 0.01031% rainstall..................... 0.00940% mononormal.................... 0.00810% trickrain..................... 0.00643% monowater..................... 0.00392% hailoffense................... 0.00371% monobug....................... 0.00343% voltturn...................... 0.00269% rainoffense................... 0.00203% hailstall..................... 0.00080% monoice....................... 0.00057% sandoffense................... 0.00040% monoghost..................... 0.00023% monodark...................... 0.00022% monoelectric.................. 0.00022% allweather.................... 0.00020% monoground.................... 0.00020% monopsychic................... 0.00017% monograss..................... 0.00009% monofairy..................... 0.00009% batonpass..................... 0.00006% sandstall..................... 0.00001% trapper....................... 0.00001% gravity....................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.250) -1.0|# |###### -0.5|########### |################ 0.0|######################## |############################# +0.5|############################## |########################### +1.0|###### |## +1.5| more negative = more offensive, more positive = more stall one # = 0.66%