weatherless...................48.27062% sand..........................46.87048% offense.......................34.05765% hyperoffense..................32.82827% balance.......................19.20243% sandoffense...................15.69177% stall......................... 7.02733% semistall..................... 6.88432% sandstall..................... 3.26613% hail.......................... 3.22155% dragmag....................... 2.86784% voltturn...................... 2.76502% rain.......................... 1.68649% hailstall..................... 1.42540% rainoffense................... 1.24230% choice........................ 0.94520% trickroom..................... 0.44649% tricksand..................... 0.30232% batonpass..................... 0.30045% multiweather.................. 0.27403% sun........................... 0.22489% sunoffense.................... 0.03984% hailoffense................... 0.03786% monotype...................... 0.03536% monofighting.................. 0.01848% monoelectric.................. 0.00988% monodragon.................... 0.00342% monopoison.................... 0.00253% tricksun...................... 0.00239% trapper....................... 0.00054% monoice....................... 0.00041% monodark...................... 0.00034% monosteel..................... 0.00016% monorock...................... 0.00008% monowater..................... 0.00003% mononormal.................... 0.00003% monoflying.................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.317) |############ -1.5|##################### |######################## -1.0|############################## |######################## -0.5|############## |################### 0.0|################ |################# +0.5|######### |####### +1.0|######## |#### +1.5|########## |####### +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%