weatherless...................46.77220% offense.......................38.93161% balance.......................32.94390% sand..........................27.16522% rain..........................21.79805% hyperoffense..................17.18744% semistall..................... 5.83840% stall......................... 5.09865% sun........................... 3.20650% voltturn...................... 3.06740% rainoffense................... 2.90806% dragmag....................... 2.68063% sandoffense................... 2.39727% choice........................ 2.39367% rainstall..................... 2.02192% trickroom..................... 1.42847% hail.......................... 1.40250% sandstall..................... 1.38285% monotype...................... 0.89768% sunoffense.................... 0.47236% sunstall...................... 0.40786% multiweather.................. 0.32714% tricksand..................... 0.27868% monodragon.................... 0.21594% monopoison.................... 0.13367% monowater..................... 0.10120% hailoffense................... 0.08765% monorock...................... 0.06943% monoghost..................... 0.06168% monopsychic................... 0.05997% mononormal.................... 0.05985% monoice....................... 0.04719% monofighting.................. 0.03987% hailstall..................... 0.03562% monodark...................... 0.03219% trapper....................... 0.02935% tricksun...................... 0.02888% monograss..................... 0.02833% monoelectric.................. 0.02715% monobug....................... 0.02560% monoground.................... 0.02037% trickrain..................... 0.01426% tailwind...................... 0.00893% monofire...................... 0.00733% monosteel..................... 0.00555% trickhail..................... 0.00552% monoflying.................... 0.00488% Stalliness (mean: -0.107) -2.0|## |### -1.5|############# |################# -1.0|############### |##################### -0.5|############################## |###################### 0.0|###################### |########################### +0.5|######################## |############# +1.0|######### |###### +1.5|#### |### +2.0|### |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.41%